Most B2B teams record the same product walkthrough three times — once for sales, once for the docs site, once for in-app onboarding. A blueprint for one durable asset that earns its keep across the funnel.
Supademo's template-led approach is a great fit for marketing teams. For product and CS teams maintaining live walkthroughs at scale, self-healing matters more than the starter library. Here's how to think about the tradeoff.
Arcade pioneered the interactive demo space, but if your team ships weekly, manual re-recording becomes the bottleneck. A fair look at where Arcade shines, where it doesn't, and what to evaluate in alternatives.
A field guide for teams running 20+ interactive product demos across sales, onboarding, and docs. Library structure, ownership, healing strategy, governance, and the metrics that signal a demo program is healthy.
Five onboarding flows from real B2B SaaS products — what they do well, what hurts activation, and the patterns worth copying. Walkthroughs only work when they map to a concrete first-value moment.
Most flaky-test mitigations stop at retries. Self-healing goes further: when a selector breaks, the test repairs itself using semantic context. Here's how it works, and a minimal Playwright-based implementation.
Outdated demos don't fail loudly — they bleed pipeline, activation, and CSM trust. A breakdown of the four cost centers, with napkin math and a realistic estimate.
Every product team that ships weekly has a graveyard of broken demos. Here's why traditional walkthrough tools snap when your UI changes — and what a healing-first approach actually looks like.