Walkthroughs, healing, and demos

Blog

Field notes on keeping product demos truthful as your app changes underneath them.

April 15, 2026

Supademo alternative: when self-healing beats templates

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Supademo's template-led approach is a great fit for marketing teams. For product and CS teams maintaining live walkthroughs at scale, self-healing matters more than the starter library. Here's how to think about the tradeoff.

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April 8, 2026

Arcade alternative for teams shipping weekly

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Arcade pioneered the interactive demo space, but if your team ships weekly, manual re-recording becomes the bottleneck. A fair look at where Arcade shines, where it doesn't, and what to evaluate in alternatives.

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April 1, 2026

How to maintain product demos at scale

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A field guide for teams running 20+ interactive product demos across sales, onboarding, and docs. Library structure, ownership, healing strategy, governance, and the metrics that signal a demo program is healthy.

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March 18, 2026

Self-healing UI tests with Playwright: a primer

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Most flaky-test mitigations stop at retries. Self-healing goes further: when a selector breaks, the test repairs itself using semantic context. Here's how it works, and a minimal Playwright-based implementation.

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March 4, 2026

Why your product walkthrough breaks every release

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Every product team that ships weekly has a graveyard of broken demos. Here's why traditional walkthrough tools snap when your UI changes — and what a healing-first approach actually looks like.

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